![]() ![]() - AI lords will field small parties during peace time in order to save money for war.- Fixed village buildings consistencies.Sidearms cost 20% more stamina, two handed weapons (excluding polearms) cost 50% more. - Weapon type influences stamina requirement for smithing.This time will be spent after closing crafting menu. - Smithing actions now take time to complete.- Ability to craft armor pieces, bardings, shields and ammos.- Caravan prices now affected by various factors such as settlement mercantilism.- Workshop prices now affected by various factors such as profit forecast.Various factors can now alter production quality. - Production quality now affects the modifers of workshop outputs.Vassals are calculated based on your titles and knights under you. Stimulates you to distribute titles rather than accumulate them. Soft cap over titles such as duchies and kingdoms. Soft cap over owned settlements, affected by Lordship skill, your max title level and August lifestyle. - Settlement agricultural yields are reduced.Effectively you are no longer blocked from progressing in skills. - Minimum xp gain is now 5% rather than 0%.- Troop recruitment cost now has a floor of troop's wage times 2.- Base troop recruitment cost increased.- Increased troop xp requirements for upgrading.- Children will now have the clan leader's culture instead of their mother's.- AI will now make use of Companions in their parties, and set them to approriate roles.- Councils now have culture-specific names for their functions.Royal clans have extra, custom positions. - Councils now have Royal variations, exclusive to faction leading clans.The player can be part of their suzerain's council. - All new features are integrated with native GUIs to look as natural as possible.- Extension of Clan encyclopedia pages with tons of new information.- Councils moved to native Clan & Kingdom tabs.- Improved Demesne Management & Hierarchy popups.- 1 new attribute, 3 new skills: Scholarship, Lordship & Theology.Includes reforming the Calradian Empire and forging an empire-level title. - Decisions system currently with 5 decisions.- Custom Starts system with 6 different starts.- Innovations system with 6 innovations.- Educations system with 7 languages, 13 lifestyles and 12 books.- Religions system with 4 different faiths.- Possible fix to settlement value model crash.- Fixed villages being governed by AI when title is owned by player.- Fixed villages missing the Transfer Slaves action.- FIxed repeated duchies in Found Kingdom decision.- Fixed player clan heroes not getting Theology xp from positive piety.- Fixed player being given equipment instead of companion in Recruit Companion decision.- Fixed blessing notifications & piety cost.- Fixed Aserai preachers dialogue crash.- Fixed a loading crash when player has a blessing.- Increased prices of all animals, including horses.- Added iron and wood products to base production of towns, to help with good gear availability.- Added 2 new books, for Throwing and Medicine respectively.- Improved availability of medium and high quality gear in towns.- Added ability to give slaves to notables for influence.- Added Propose Contract Changes decision. ![]() Sellers will have other dialogues in the future - Added ability to convert notables' culture and faith within your settlements. ![]()
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